Prototype 2 (Part II/II)
Monday, March 12th, 2012 3:50:10 by Fahad ZafarPrototype 2 (Part II/II)
Suitable for all audiences (the control, of course)
As for the game play, the control of Heller will be cleaner and polished than its predecessor, i.e. to perform a combination of strokes and powers will be more to us than the first delivery. This measure looks quite simple: get as many public, a fact that
did not happen in the first issue, either because control was sometimes rough, or because so many powers and buttons you got to lose interest in making hits ( and to remember this happened to me, who always performed the same again and again).
Fortunately, as already mentioned, this aspect has been improved. In addition, the learning system is more affordable, so we will gain experience and improve the character gradually. As if this were not enough, once we absorb any member can purchase key
and your appearance and personality, we can also perform the missions of the "role". Example: If a fire-fighter can absorb perform the duties of his patrol (hours and hours on side quests). And finally dedicate a special mention to the graphic section. Radical
Entertainment has started from scratch in this regard. Instead of taking the old and give a facelift to all that appears, the developers have created a completely new graphics engine. This, of course, is a major quantitative change, qualitative beyond. And
yes, we talked about much, because now more characters on screen and rather more smoothly, without hitches or frame rate drops (at least for now). And also in quality, because the effects of light and the detail of the stage, monsters and humans has won integers
(indeed, the enemy AI responds much better to what happens on screen).
Tags: ora tv
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